The Hunt Roblox 2012 Base Wars - The Hunt Roblox 20 Wiki
A two-part anniversary challenge that pairs a flag errand with a full Skirmish match, plus the loss rule that still finishes the year.
Overview
The 2012 slot covers Base Wars, a team combat classic where the anniversary objective is split between a map errand and a real match result. Winning one Skirmish finishes it outright, and the partial progress from a completed loss means even a bad lobby still moves the bar.
2012 Skirmish Run
The fastest route is easier to copy once you watch a full match. This run shows the flag hand-in, the tank spawn at your own base and the moment the completion badge fires, which lines up with the claim step on the 2012 reward page.
The Two Required Tasks
Base Wars asks for two separate things, and both have to register before the 2012 badge appears. The table below separates the map errand from the match requirement, and the full badge list shows where this year sits in the track, right after the 2011 rescue stage.
You can attempt the two tasks in either order, though clearing the flag first leaves a single match as the only remaining job. The reward tied to both is the Manliest Man Award, listed with the other anniversary cosmetics on the UGC item list.
| Task | What It Asks | Shortcut |
|---|---|---|
| Flag delivery | Carry the flag to the marked NPC | Use a tank to cross open ground |
| Skirmish | Win one full match | Two completed losses add up to the same progress |
| Battle Tank | Claim the spawner at your own base | Bullet immunity and instant road kills |
| Hub claim | Collect the award in the 2012 area | Press the white cube to unlock 2013 |
| Lobby choice | Public or private match | A quiet server keeps the tank free |
Order That Avoids a Rerun
The flag errand is quiet and low risk, so it works best as a warm-up before you touch the match objective. Treat it as a separate trip, and use the featured game list if you would rather reach Base Wars straight from the Roblox launcher instead of walking the hub.
Once a match starts, the tank decides most games. Claim it immediately, push where enemies group up, and only then worry about personal stats, because the anniversary tracker reads the final team result rather than your position on the scoreboard, and the badge reward breakdown shows what each year hands back.
Finish the flag hand-in
Grab the flag from your base and carry it to the NPC marked on the map, then confirm the map objective is ticked before moving on.
Enter a live Skirmish
Join a match that has just started so you get the full round, and check the Hunt tracker as soon as the countdown ends.
Claim the Battle Tank
Run to the tank spawner at your base the moment the round opens. The vehicle ignores regular bullets and flattens players on contact.
Push the enemy cluster
Drive through crowded lanes instead of trading shots at range, and watch the team score so you know whether to hold or press.
Stay until the results
Let the round end properly. A loss still awards half progress, and two finished losses complete the requirement just like a win.
Skirmish Habits That Win
Base Wars rewards a few simple habits more than raw aim, and most of them come back to the tank. Copy these and the match requirement usually closes on the first or second attempt, even in a lobby where your teammates are still learning the map, which is why this year sits low on our difficulty ranking.
Take the Tank First
The spawner sits at your base and the vehicle is immune to bullets, so claim it before anyone else on your team does.
Clear the Flag Early
The delivery NPC is marked on the map and the errand is calm, so finish it while the lobby is still quiet.
Hunt Crowds, Not Duels
Driving through grouped enemies stacks kills far faster than stopping to fight one player at a time.
Play Out Losing Rounds
Half progress from a completed loss is still progress, and two of them finish the year without a single win.
Enter From the Hub
Only matches started through the 2012 portal count toward the anniversary tracker and the badge.
Common Mistakes
Most wasted attempts in this year come from treating the stage like a normal deathmatch. The objective is a match result, so a player chasing a high kill count can still walk away with nothing if the round slips away late, exactly as the complete event guide warns.
The other frequent loss is walking away before claiming. Badge locations and reward points for every year are mapped on our badge location index, and an unclaimed 2012 podium is easy to forget once the next portal opens and the timeline moves on.
- Skipping the flag errand — The map objective is part of the 2012 challenge, so win-only runs can leave the badge incomplete.
- Quitting a losing match — A finished loss gives half progress, while leaving early can waste the entire round.
- Ignoring the tank — Playing infantry against a tank team usually ends the same way, with your side behind on kills.
- Farming kills only — Personal score does not replace the win requirement, so play the objective when the timer is close.
- Forgetting the hub claim — The Manliest Man Award is collected at the 2012 podium, never inside Base Wars itself.
Claiming the Reward and Moving On
When the badge fires, leave Base Wars and return to the anniversary hub. Walk to the 2012 area and interact with the reward point to collect the Manliest Man Award, then open your inventory to confirm the accessory is actually there, and check the item index for the rest of the set.
The white cube on the right side of the 2012 hub opens the path to 2013. If it refuses to respond, confirm the badge is on your profile and that the hub task is marked complete rather than replaying the match, and the UGC claim guide covers the usual sticking points.
From here the timeline continues into the 2013 Apocalypse Rising 2 stage. Backward travel only opens near the end of the track, so read the return route guide before rushing ahead, then check the item index for anything still missing.
Frequently Asked Questions
What do you have to do in Base Wars for The Hunt Roblox 20?
Complete the flag delivery errand on the map, then finish a Skirmish match. Winning counts outright, and two completed losses also satisfy the match requirement.
Can you finish the 2012 challenge without winning?
Yes. A completed Skirmish loss awards half progress, so two finished losing rounds add up to the full requirement without a single victory.
Does leaving a match early still count?
No, and it is the most common wasted attempt. Stay through the results screen so the tracker records either the win or the half progress from the loss.
What is the fastest way to win a Skirmish?
Claim the Battle Tank at your base as soon as the round opens. It is immune to bullets and running over grouped enemies builds a kill lead quickly.
Where do you claim the Manliest Man Award?
In the anniversary hub, at the 2012 reward point. The award never arrives from inside Base Wars, so claim it before pressing the cube toward 2013.
Does normal Base Wars gameplay count for the event?
No. Only matches entered through the 2012 hub portal move the anniversary tracker, so a standard server session can look identical and still award nothing.
How long does the 2012 stage take?
Roughly ten minutes for most players. The flag errand is short, and one strong tank round usually settles the match requirement on the first attempt.
Related Guides
2013 Apocalypse Rising 2 Year
The next stop on the timeline and the hardest set of counters.
All Badges and Requirements
Where the 2012 award sits in the full event track.
Easiest and Hardest Quests
How Base Wars compares with the longer anniversary objectives.
Get All Items Fast
Plan the short years around the long ones.